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	<title>Chad Salinas AI </title>
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		<title>Chad Salinas AI </title>
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		<title>Chad Salinas AI 2</title>
		<link>http://chadsalinasartificialintelligence.wordpress.com/2009/01/10/chad-salinas-ai-2/</link>
		<comments>http://chadsalinasartificialintelligence.wordpress.com/2009/01/10/chad-salinas-ai-2/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 07:17:45 +0000</pubDate>
		<dc:creator>Chad Salinas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Chad Salinas AI 2<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chadsalinasartificialintelligence.wordpress.com&amp;blog=5486201&amp;post=9&amp;subd=chadsalinasartificialintelligence&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Robot needs both sensors and effectors.</p>
<p>Motion Planning Problem &#8211; How do you program the robot arm to pick up an object?</p>
<p>Constraint:  Don&#8217;t hit anything;</p>
<p>Goal: Sequence the joint angles required to pick up object subject to constraint.</p>
<p>In a 2D Configuration Space, robot position given by x &amp; y-coords.  In 3d, robot postion given by (x, y, theta).  Robot now has 3 Degrees Of Freedom(DOF).</p>
<p>Helicopter has (x-pos, y-pos, z-pos, roll, pitch, yawl), so 6-DOF &#8212; 6 Reals.</p>
<p>&#8220;Workspace&#8221; refers to physical space.</p>
<p>&#8220;Configuration Space&#8221; refers to an abstract mathematical object.</p>
<p>Configuration Space can be partitioned into 2 subsets:</p>
<ol>
<li>Free Space</li>
<li>Obstacle Space</li>
</ol>
<p>Can test Configuration Space with a bool.</p>
<p>How do you find a path from C1 to C2 without running into obstacles with a robot with radius r?</p>
<p>Assumptions(2):</p>
<ol>
<li>Robot can move anywhere in freespace portion of Configuration Space</li>
<li>Obstacles are known in advance and do not move</li>
</ol>
<p>&#8220;Nonholonomic&#8221; &#8212; e.g. a car cannot move directly sideways.</p>
<p>How do you formulate the search space?</p>
<p>Construct a discrete graph.</p>
<p>Is the graph complete?</p>
<p>Search the graph, i.e. BFS, DFS&#8230;</p>
<p>What about computational complexity, i.e. what if you had to find shortest path?</p>
<p>Grid is tough choice due to exponential blowup.</p>
<p>Alternatives include(2):</p>
<ol>
<li> Roadmap (skeletonization) methods.</li>
<li>You can construct &#8220;landmarks&#8221; and &#8220;roads&#8221; between them.</li>
</ol>
<p>Visibility Graph, assumes objects in CS are polygonal.  Derive discrete graph by connecting vertices of objects that comprise entirely of freespace &#8212; yields diagonals that you can use Dijkstra&#8217;s alogrithm on!!!  Complete and optimal in 2D, but not 3D.</p>
<p>What is the problem with this type of approach?  It tends to find paths along the edge of obstacles.</p>
<p>Another alternative:  Randomized Path Planning Algorithm</p>
<ul>
<li>Leverages &#8220;landmarks&#8221; and &#8220;roads&#8221;.</li>
<li>Probabalistic guarantees based upon the number of landmarks</li>
</ul>
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	</item>
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		<title>AI 1</title>
		<link>http://chadsalinasartificialintelligence.wordpress.com/2009/01/07/ai-1/</link>
		<comments>http://chadsalinasartificialintelligence.wordpress.com/2009/01/07/ai-1/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 23:32:11 +0000</pubDate>
		<dc:creator>Chad Salinas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Chad Salinas AI<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chadsalinasartificialintelligence.wordpress.com&amp;blog=5486201&amp;post=7&amp;subd=chadsalinasartificialintelligence&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Def:  Endeavor of building intelligent artifacts or systems.</p>
<p>Birthdate: John McCarthy coined &#8220;AI&#8221; in a workshop in 1956</p>
<p>Early AI Successes:</p>
<ol>
<li>&#8220;The Logic Theorist&#8221; 1st AI Program, proved 38 of first 52 theorems in <em>Principa Mathematica</em></li>
<li>Commonsence intelligence, i.e. driving to the airport</li>
<li>Samuel&#8217;s Checkers &#8211; refuted the notion that computers can&#8217;t learn</li>
<li>Eliza</li>
</ol>
<p>Turing Test &#8211; Are you talking to a computer or a human?  How do you know?</p>
<p>Current AI Approaches(2):</p>
<ol>
<li>Turing Test &#8211; mimic human brain</li>
<li>Act Rationally &#8211; focus on computer&#8217;s results rather than the &#8220;how&#8221;</li>
</ol>
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		<item>
		<title>Course Overview</title>
		<link>http://chadsalinasartificialintelligence.wordpress.com/2008/11/11/course-overview/</link>
		<comments>http://chadsalinasartificialintelligence.wordpress.com/2008/11/11/course-overview/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 22:25:09 +0000</pubDate>
		<dc:creator>Chad Salinas</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Concepts, representations, and techniques used in building practical computational systems (agents) that appear to display artificial intelligence (AI), through the use of adaptive information processing algorithms. Topics: history of AI, reactive systems, heuristic search, planning, constraint satisfaction, knowledge representation and uncertain reasoning, machine learning, classification, applications to language, and vision. Chad Salinas<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=chadsalinasartificialintelligence.wordpress.com&amp;blog=5486201&amp;post=3&amp;subd=chadsalinasartificialintelligence&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Concepts, representations, and techniques used in building practical computational systems (agents) that appear to display artificial intelligence (AI), through the use of adaptive information processing algorithms. Topics: history of AI, reactive systems, heuristic search, planning, constraint satisfaction, knowledge representation and uncertain reasoning, machine learning, classification, applications to language, and vision.</p>
<p>Chad Salinas</p>
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